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Dragonfly Flightsuit
DragonSuit-Icon
Details
Faction
Archive:ICA
Faction Level
1
Unit Health
500
Max Shield
500
Movement Speed
440

The Dragonfly Flightsuit is a suit in Archive:The Cycle.

Summary[ | ]

Replaces jump with short vertical boost with directional control. Using Melee attack once in the Air over a minimum height triggers a boost towards the ground ending in a powerful attack.

Modification[ | ]

Only 1 of each type of mod (Kit Core, Tier 1, Tier 2, Tier 3) can be equipped at the same time.

Kit Core
Image Name Info
Jetpack-Icon Catapult Extremely strong jetpack thruster,

but thirsty like a whale for jet fuel.

SlowSteady Icon Slow and Steady Weaker jetpack thrusters,

however you can stay in the air

for longer due to reduced fuel consumption.

(This mod is temporarily disabled because of a bug)

Radar-Icon Dive Angle Enables you to trigger the Jetpack Slam

attack at a steeper angle.

Crosshair Jetpack-Icon Aim to Hover While aiming in the air you decend very slowly.
Tier 1 Mod
Image Name Info Change
Skull Star-Icon Damage Increase on Kills Damage increase and cooldown

reduction when performing kills.

+10% damage per kill, Stacks 4+ times

(Damage increase decays over time)

Skull Heart-Icon Heal on Kills Gain HP when performing kills. +100 Health per kill

(Extra 100 for 1 second)

File:Standing Man Icon.png XP Gain Gain more XP, but have reduced health. -20% Base Health
InAirShield Icon In Air Armor Increased defense while in the air,

also deal less damage at same time.

-6% Incoming Damage

-15% Damage to Players

Tier 2 Mod
Image Name Info Change
Heart Plus-Icon Improved Regen Shorter HP regen delay, increased HP

regen speed, slower ability cooldowns.

20% Faster regen

20% Slower cooldown time

Charge Bar-Icon Less Interruptions Less effected by damage interruption when

interacting, slower ability cooldowns.

5% Slower cooldown

20% less interruptions

Sprint Shield-Icon Reduced Damage While Sprinting Does what it says on the label. -20% damage
Shield Plus-Icon Stronger Shields Shields increase by 100 while active. +100 Shield

-5% Movement Speed

Pulse-Icon Low HP Defense When on Low HP you become faster,

stronger and better at reloading.

Also ability cooldowns are slower...

Not super catchy, but it's true.

+20% Max Movement Speed.

+25% Damage Reduction

20% Faster Reload speed.

20% Faster Equip speed.

20% Faster ADS speed.

15% Slower ability cooldown.

Tier 3 Mod
Image Name Info Change
Bulldog PistolHandling-Icon Pistol Mastery More effective handling of pistols. 10% faster reload

20% faster aim down sights time

20% less recoil

25% faster equip time

Clock Timer-Icon Faster Ability Cooldowns Ability cooldowns are slightly faster,

maximum movement speed is slightly reduced.

-19.5 Movement Speed

-15s cooldown time

InAirDamage icon In Air Damage Deal more and receive more damage while in the air. +15% Damage to others

+30% Damage to You

Level Up Perks[ | ]

Suit Levels
Level Stat Change
1 Creature Defence +20%
2 Health and Shield +50
3 Dive Damage +50
4 Jetfuel Regen +25%
5 Health and Shield +50
6 Monster Damage +20%

Update History[ | ]

Release 13
  • Shield Adjusted regeneration rate from 50 to 120 per second Delay before regeneration start changed from 6 to 7 seconds
  • Health Adjusted regeneration rate from 120 to 25 per second Delay before regeneration start changed from 8 to 7 seconds
Release 12

We noticed a very big increased popularity on the Dragonfly kit and received feedback that due to the overuse of the jetpack, gameplay isn’t as fun as it should be. Therefore we increased the delay before fuel starts regeneration. And we lowered the increase rate. By doing so players will have to be a bit more thoughtful on their fuel they use.

  • Decreased Jetpack Energy regeneration rate from 25 to 10
  • Increased the cooldown on Energy regeneration from 0.75 to 1.5
Release 11
  • All kits share the same regeneration values.
    • Health
      • Adjusted Regeneration rate to 120 per second
      • Delay before regeneration starts 8 seconds
    • Shield
      • Adjusted Regeneration rate to 50 per second
      • Delay before regeneration starts 6 seconds
    • Mods
      • Unequip time removed from Pistol Master kit mod.
      • In Air Armor mod now protects from radial damage as well.
Archive:Release 9 - Season Two
  • We tweaked the SFX of the slam
  • Shield Increased regeneration rate from 20 to 33 Decreased regeneration delay from 7.5 to 6 (respectively 65 % and 20 % faster)
  • Jetpack Charge
    • Adjusted the Jetpack Slam angle from 35 to 40 (14 % more horizontal)
    • Increased jetpack charge minimum distance from 800 to 900 (13 % further)
    • Decreased jetpack charge in air wait time from 0.6 to 0.4 (33 % faster)
  • Jetpack Dive angle mod
  • Now adds 10 degrees rather than 30% (17 % less efficient)
Archive:Release 8
  • Adjusted Dragonfly shield from 300 to 500 & health from 600 to 500.
Archive:Release 4
  • The Jetpack now activates at 0.2s of holding Jump (used to be 0.3s).
  • Upgrades
  • Rank 3: Jetpack thrust was changed from +20% to +25%.
  • Mods
  • “Dive Angle”
    • Jetpack Slam activation delay was reduced from +60% to +30%.
    • Now increases Jetfuel Regeneration delay after Jetpack Slam by +50%.
  • “Slow and Steady”
    • Thruster strength was increased.
  • “Catapult”
    • Thruster strength was increased
Archive:Release 3
  • Dragonfly Flightsuit Kit Core
  • Slow and steady (stay in air for longer, but weaker thrusters)
  • Catapult (Much stronger thrusters, but high fuel consumption)
  • Steeper dive angle for Melee Air Attack
  • Aim to Hover (slower descent while in ADS)
Archive:Early Access
  • Dragonfly – all parts of the Jetpack get better, from speed to energy to angle and damage of the dive attack.
Archive:Weekly Playtest 7
  • Dragonfly (ICA): Fly over obstacles, smash down into enemies.
Archive:Weekly Playtest 3
  • Changes
    • Dragonfly lowered to 700 HP.
Alpha II
  • Archive:Dragonfly Flightsuit
    • Added two levels that scale the damage of the Dive Attack.
    • Reduced Jetpack recharge rate.
Alpha I
  • Added
  • Dragonfly (ICA): Fly over obstacles, smash down into enemies.


Melee Damage Code[ | ]

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.

Detailed Weapon Stats
JetpackChargePunch
File:Archive:Dragonfly Flightsuit.png
Direct Damage
Code Name
JetpackChargePunch
Weakspot Damage Multiplier
1.0
Direct Damage [DD]
0.0
DD PvE Multiplier
1.0
DD Player Multipler
1.0
DD Falloff End
9999.0
DD Falloff Multiplier
1.0
DD Falloff Start
9999.0
Damage Ignore Shield
false
Damage Self Multiplier
0.0
AOE Damage
AoE Damage
200.0
AoE PvE Damage Multiplier
1.0
AoE Player Damage Multiplier
1.0
AoE Damage Falloff Multiplier
0.5
AoE Damage Falloff Start
200.0
AoE Radius
500.0
Details
Weapon Slot Type
EYWeaponSlotType==Primary
Automatic Fire
true
Max Ammo
0
Mag Size
5
Start Ammo
5
Burst Amount
0
Initial Bullets
1
Burst interval
-1.0
Self Damage
false
Can Refire
true
Firing Interval/Refire Time
1.3
Equip Time
0.9
Animation Equip Time
1.133
Unequip Time
0.5
Reload Time
4.3
Reload Add Ammo Time
2.9
Animation Reload Time
4.5
ADS Time
0.15
Movement Speed Multiplier
0.95
Miscellaneous Details
Infinite Ammo
false
Movement Spread Multiplier
1.5
Weapon Fire Delay
0.0
spinDownTimeRate
0.5
spinupForUse
false
spinupTime
0.0
Self Heal
false
Can Use
false
Use Action Time
1
Use Cooldown Time
4
projectileAdjustDirectionImpactRange
0.0
Spread/ Accuracy
clearAllTimeWhenSpinupDone
false
Crouch Spread Multiplier
0.5
Crouch Spread Increase Multiplier
0.5
Default Weapon Spread
0.0
Spinup Time Regardless of Duration
false
Fire Movement Speed Multiplier
0.95
Firing Turn Speed Multiplier
1.0
Ignore Damage Prevention
true
Immediate Fire Increase Spread
false
In Air Spread Multiplier
1.75
instantlyFireOnTimeThresholdReached
true
spreadCurve
0
spreadCurveDecreasePerSecond
0.0
spreadCurveIncreasePerShot
0.0
Movement Spread Multiplier
1.5
sprintingMovementSpreadDefaultMultiplier
2.0
stabilityDamageForDeathRagdoll
300.0
stabilityDamageMultiplier
2.5
stopAnimationOnSpinupInterupt
false
ADS Movement Speed Multiplier
0.45
ADS Spread Default Multiplier
0.0
ADS Spread In Air Multiplier
0.5
ADS Spread Increase Multiplier
0.0
ADS Spread Jumping Multiplier
1.0
ADS Sensitivity Speed Multiplier
0.6
useDamageCauserForImpactDirection
false
useFireWeaponDelayAtCachedTransform
false
useRandomSeed
false
weaponFOVInterpSpeed
150.0
weaponFOVStartInterp
-1.0
weaponSpreadDecreaseSinceLastShotTime
0.2
weaponSpreadDecreaseSpeed
20.0
weaponSpreadIncreaseSpeed
2.0
weaponSpreadMax
30.0
Recoil
useRecoilCompensation
true
ADS Recoil
0
ADS Recoil Multiplier
0.7
In Air Recoil Multiplier
1.0
Crouch Recoil Multiplier
1.0
maxNegativeRecoilX
-6.0
maxPositiveRecoilX
6.0
maxRecoilY
8.0
minNegativeRecoilX
-1.0
minPositiveRecoilX
1.0
minRecoilY
6.0
recoilCompensationAmountX
1.0
recoilCompensationAmountY
1.0
recoilCompensationStartTime
-1.0
recoilCompensationTargetingMultiplayer
1.0
recoilCompenstationDecreaseSpeedX
10.0
recoilCompenstationDecreaseSpeedY
10.0
Ease Out Magnitude Recoil Start
-1.0
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